Spell Kingdom has Spell World plus 8 more games: quick arcade drills, live races against a friend and a 3D story quest. In Spell World, a full open world, you fight monsters with spells, take on quests and level your hero up, and spelling (or maths) cards, tests and climbs earn bonus XP. Parents see exactly which words are still tricky, set screen-time limits and add the weekly school list. And it is not only spelling: pick Maths in Bubble Pop, Snake and Spell World and the same games ask sums for your child's school year.
Ages 6 to 12 (Years 1–6) · Spelling and maths · American and British English · Free to start · No ads, no open chat
Most online spelling practice is a list, a timer and a score. Here is how Spell Kingdom compares with that kind of site.
One shared word bank, so a word missed in one game turns up again in the others. Pick whatever fits your mood.
A huge 3D open world to explore, alone or with friends. Pick a hero (tank, damage dealer or healer), then roam Windwhine Village and Valley, the Frostpeak Mountains, the Emberwaste Desert, Sandport Harbor, the Crystal Caverns and the sunken kingdom of Atlantis, where you can dive among dolphins and whales. Fight monsters with spells, take on quests, gather flowers and crystals, collect pets and level your hero up to 30. Spelling is part of the adventure: quests, wise creatures, the mountain climb and a hunt for your own tricky words all ask for real spelling. Choose Maths at the gate and the word cards, quest tests and the climb ask sums instead.
Free to enter. The free plan levels a hero up to 10, and the Family plan opens every level. Make a free account to play →
Hear a word, then type it. Miss one and a quick tip shows why it's spelled that way.
Pop floating letter bubbles to build each word. Any bubble can be popped, so it really tests your spelling. Also comes in a maths version.
Steer a snake around the board and eat the letters in order to spell the word, racing the clock. Also comes in a maths version.
Shoot the falling letters to spell each word. Right words push the monster off the cliff, wrong ones let it near the sheep. Beat the little monsters, then the Boss, then the Final Boss.
Every letter has its own musical note. Spell the word and hear it become a tune.
A story adventure in three chapters of 3D block worlds: climb the mountain, smash the skeletons' wrong-letter axes, beat the dragon and rescue Robin; free the King and Queen from the Royal Dungeon; then storm the sorcerer's Final Tower. Chapter 1 is free.
A live 1-on-1 race: spell your way to the top of the pool before your opponent does.
A live race through a maze: spell to move, dodge the roaming skeletons and reach the exit first.
Bubble Pop, Snake and Spell World now come in a maths version. Pick Spelling or Maths when you start a game, or at the Spell World gate.
A sum appears, and your child pops the bubbles (or steers the snake) to make the answer. Wrong digits can be picked too, so a lucky tap does not count: it is real working-out, not multiple choice.
Year 1 starts with counting on, adding and taking away within 20 and number bonds. Later years add two- and three-digit sums, times tables and division, bigger multiplication, order of operations and percentages up to Year 6.
Maths rounds count for the daily bronze coin and the ranking boards just like spelling, so one family can practise both in the same places. In Spell World the word cards, quest tests and the mountain climb turn into sums. A short tip explains the trick after a wrong answer.
Try a game now · more maths games are on the way.
Score 95%+ on the Daily Challenge to earn a bronze coin. Collect 7 bronze for a silver and 7 silver for a gold, then spend coins in the shop.
Our biggest game. A child picks a hero (tank, damage dealer or healer), explores villages, deserts, frozen mountains, crystal caverns and the sunken kingdom of Atlantis, fights monsters with spells, takes on quests and teams up with friends. The hero is saved and levels up to 30. Spelling is part of the adventure: quests, wise creatures, the mountain climb and a hunt for their own tricky words all ask for words, and a child can choose maths sums instead.
A word bar fills as a child spells in Spell World: 15 different words a day. Do it 10 days in a row and they earn the title Word Champion to wear by their name.
Coins buy hats and pets. Pets level up as you play, and your hero wears them in Spell World and in Royal Quest.
Swim Carnival and Maze Run are live head-to-head races, and ranking boards show how far each player got. Players only ever show a nickname.
Words a child misses come up a bit more often next time, and words they get right three times in a row are collected as “mastered”. It never feels like a drill.
When a word is missed, a short tip explains why it's spelled that way, so each mistake becomes a small lesson.
Parents can type in this week's school spelling list, see which words are still tricky and how many days their child practised, and set daily play limits. No ads and no chat.
Words a child misses come back more often, and a word spelled right three times in a row counts as mastered. A child's own mistakes become their personal word hunt.
One Family plan covers up to 3 learners for US$3.69 a month or US$19.99 a year, so brothers and sisters share one subscription instead of paying for each child. Several popular spelling subscriptions we compared in October 2026 charge about US$30 to US$80 a year, so the Family plan comes in below that. Try it free for 14 days first, with no payment details. Launch offer: 30% off your first payment for a month after you sign up (offer ends 31 December 2026).
On the Family plan a parent types in the school spelling list, and the games use those words. A private list is never shared with anyone else.
The parent page shows which words are still tricky, which are mastered and how many days your child practised, so you know where to help.
Set daily play limits, including time in Spell World, and switch a game off for a child. Coins are only earned by playing (spelling or maths), and nothing in the games is sold for real money.
No ads and no chat. Children appear under a nickname only, and a parent can delete their child's data at any time.
When a word is missed, a short tip explains why it is spelled that way, so every mistake teaches something and children remember the pattern.
Choose the English you spell in and words are spelled your way, such as color or colour, center or centre. The read-aloud voice matches the accent when your device has one.
From short vowel sounds and blends through to silent letters, tricky endings and word origins, for about ages 6 to 12. The list is our own selection, informed by the Australian Curriculum v9.0 spelling progression.
The word bank includes 211 words from the statutory spelling lists in England's National Curriculum for Years 3 to 6.
Is it free? There is a free plan with the Daily Challenge, most of the games, the first Royal Quest chapter and Spell World (heroes level up to 10). The Family plan adds Sheep Rescue, Melody Maker and Maze Run, the later Royal Quest chapters, every Spell World level and more. Does it have maths? Yes. Bubble Pop, Snake and Spell World can ask maths questions for your child's school year, and they earn the same coins. Is it safe? No ads, no chat, nicknames only, and a parent can see progress, set limits and delete their child's data. Is it the official curriculum list? No. The words are our own selection, informed by the Australian Curriculum v9.0, plus words from England's statutory lists. It isn't endorsed by any curriculum authority or education department.