Frequently asked questions
Straight answers for parents and teachers.
Games and rewards
What games are there?
Spell World, our big 3D open world, plus 8 more games: Listen & Spell, Bubble Pop, Snake Spell, Sheep Rescue, Melody Maker, the Royal Quest 3D adventure, and two live races, Swim Carnival and Maze Run. They all draw on the same word bank, so a word missed in one game comes back in the others. Bubble Pop, Snake Spell and Spell World can also ask maths questions.
What do children earn?
Score 95% or more on the Daily Challenge (spelling or maths) to earn a bronze coin. Seven bronze coins make a silver, and seven silver make a gold. Coins are spent in the shop on hats, pets, Royal Quest weapons and potions. Pets grow the more you practise and can be fed coins to grow faster, and the hero in Royal Quest wears the hats and pets. Monsters, mines and chests in Royal Quest and Spell World also drop loot that is kept in a Bag.
Maths
Does Spell Kingdom have maths?
Yes. Bubble Pop and Snake Spell can ask maths questions instead of words: pick Spelling or Maths when you start the game. In Spell World, pick Spelling or Maths at the gate and the word cards, quest tests and the Frostpeak climb become sums. More games will get maths over time.
How do the maths questions work?
A sum appears (for example 7 x 3 = ?) and the child builds the answer one digit at a time, by popping bubbles or steering the snake. Wrong digits can be picked too, so a lucky tap does not count. The answer is only marked at the end, and after a wrong answer a short tip explains the trick.
Which maths does each year cover?
Year 1 starts with adding and taking away within 20 and number bonds. Later years add two- and three-digit sums, times tables and division, bigger multiplication, order of operations and percentages up to Year 6. The questions follow the child's class year.
Do maths rounds earn coins?
Yes. A maths round counts for the daily bronze coin and the ranking boards just like a spelling round, so one child can practise both in the same places. Maths answers are not added to the tricky-words list, which is only for spelling.
Learning and the curriculum
Which year levels is Spell Kingdom for?
Years 1 to 6, for children of about 6 to 12. Each learner has a class year, and every game draws from the word bank for that year. Learners can also play a higher year to stretch themselves, but not a lower one. Year numbers follow the Australian system, which lines up with US grades by number (Year 3 is about Grade 3, roughly ages 8 to 9). Children in England are about a year further along at the same age, so an English Year 4 child would usually start at our Year 3.
Which curriculum does it follow?
The word bank (2045 words) is our own selection, informed by the spelling progression in the Australian Curriculum v9.0 English content descriptions. It also includes 211 words from the statutory spelling lists in England's National Curriculum for Years 3 to 6. It is not aligned to any other country's curriculum or standards, such as US grade-level standards or Canadian provincial programs, although children of the same age will find Years 1 to 6 a fair level. ACARA publishes no official spelling word list, and this site is independent: it is not produced, reviewed or endorsed by ACARA, any education department or any other education authority.
Does it work in the US, UK, Canada, Australia and New Zealand?
Yes, in any English-speaking country. When you sign up you choose American English (color, center, organize) or British English (colour, centre, organise), the spelling used in the United Kingdom, Australia, New Zealand, Ireland, South Africa, India and most other places. Canada mixes the two, so pick whichever your school uses. Words and their example sentences are converted automatically, and the read-aloud voice matches the accent when your device has one. Spell Kingdom doesn't have separate country editions or country-specific curricula. A parent's own school word list is always used exactly as typed.
How does the weak-spot practice work?
Every round is recorded. Words a child misses come up more often in later rounds, and words they get right three times in a row are collected as mastered on their My Words page.
Do children learn why a word is spelled that way?
When a word is missed, the game shows the correct spelling and a short tip about the pattern behind it, such as a suffix rule or a silent letter.
Can it use my child's weekly school spelling list?
Yes. On the Family plan a parent can type in the school list; while it is switched on, the Daily Challenge and Free Practice use those words instead of the year library.
Does it replace spelling lessons?
No. It is a practice tool to complement classroom teaching of spelling and maths, and it isn't a diagnostic or a treatment for any learning difficulty.
Are there options for readers who find text difficult?
There is an easy-read font (Atkinson Hyperlegible), slower voice speeds and a choice of voices. These are in the sound and reading settings.
Safety and privacy
What do you collect about children?
An account name for logging in, a nickname (the only name other players see), a password (stored only as a one-way hash), a class year, and practice history such as words attempted and scores. We don't ask for a child's real name or email address. The privacy policy has the full list.
Are there ads?
No. There are no ads and no third-party analytics or advertising trackers.
Can other people contact my child?
No. There is no chat or messaging. In the live races and ranking boards, other players see a nickname only. Parents can switch live races off.
Can I see what my child is doing?
Yes. A parent account links to a learner and shows their practice days, accuracy, tricky words and coins, and lets you set daily play limits.
Can I delete my child's data?
Yes. A parent can delete a learner's account and history from the family page, and download a copy of it first. See the privacy policy for detail.
Plans and pricing
Is Spell Kingdom free?
There is a free plan that includes the Daily Challenge, most of the games and the first Royal Quest chapter. The Family plan (monthly or yearly) adds more learners, every game and chapter, school word lists, and a spelling analysis that shows parents where each child slips up.
What is the difference between Free and Family?
See the plans page for a full comparison. In short: Free covers one learner; Family covers up to three and adds Sheep Rescue, Melody Maker and Maze Run, later Royal Quest chapters and parent word lists.
Is there a free trial?
Yes. A parent account can start a 14-day Family trial with no payment details.
Can I buy coins?
No. Coins are earned by practising and playing, and can only be spent inside the game: in the coin shop on hats, pets, weapons and potions, on feeding pets, or on spare items from other players on the in-game Market. Nothing in the games is sold for real money.
Using it
What devices does it work on?
Any modern browser on a computer, tablet or phone. It can also be added to a home screen like an app. The 3D Royal Quest adventure needs a device that supports WebGL.
Does it need the internet?
Yes. Games and progress are stored online, so a connection is needed to play.
Why is there no sound?
Words are read aloud using your device's own text-to-speech voices. Check the volume and that a voice is installed, and use the sound settings to pick a different voice.
How do I contact you?
Use the contact form on the Contact us page (linked in the footer of every page). Log in to your parent account first, or create one if you don't have one yet - it's free. We reply by email.
How long should a session be?
A Daily Challenge takes around ten minutes. Parents can set daily attempt and practice limits.
More detail: privacy policy · terms of use · plans · data sources.
Try it free
Make a free account in a minute. No email address is needed, and children only ever use a nickname.